Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV series is back to its platform, and it's fair to say that viewers were agreeably astonished by the excellence of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the player's experience.
We followed Lucy the vault dweller, striving to uphold her morals and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his organization's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the radioactive badlands.
Setting the Stage for the Second Season
The show's first season conclusion unveiled crucial details about those responsible for the atomic conflict that trapped a society in bomb-proof bunkers for an extended period. It also left several enigmas unresolved for the second season – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Going into the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The new season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its makers ensured authentic items and locations were fabricated, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”
Indeed, pretty much every element you see on-screen is practical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, in collaboration with the game developers behind the franchise. This common understanding for the universe is apparent in the finished show.
The new batch of episodes is being released on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This approach will foster a new weekly discussion, something the team themselves are eager to observe.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”